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A discrete space available to the player that forms part of a larger game world.
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Random/Procedural vs. Previously Made Level Generation
Other ways to combine manual and procedural content include leaving blank spots in your manually designed levels, to be filled in by randomized content (e.g. a castle could include a randomly generated … One could even easily have multiple levels of nested random / manual generation: for example, a procedurally generated world could include a manually generated town surrounded by procedurally generated …