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How to use AssetBundles with Unity WebGL
The code that read the AssetBundle:
public void PrepareLanguageAssets(SystemLanguage language, UnityAction onDone, UnityAction onFail)
{
StartCoroutine(LoadBundle("language_" + language, bundle => … ));
}
public void LoadLanguageAsset<T>(String name, UnityAction<T> callback) where T : UnityEngine.Object
{
StartCoroutine(LoadAsset(languageBundle, name, callback));
}
IEnumerator LoadAsset<T>(AssetBundle …