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The process of generating an image or series of images from a model by means of computer programming.
1
vote
Libgdx, TiledMap, and tearing
70 is not a power of 2.
Adding,
pot: false,
to pack.json for TexturePacker resolved this.
1
vote
1
answer
323
views
Libgdx, TiledMap, and tearing
My TiledMap tears when the window is specific sizes, resized, or the camera moves.
The tileset is padded by 2px and have tried as high as 10px. Each tile is 70x70.
Here are the pack.json setting …