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A set of rules that govern an in-game experience. Game design is an effort to come up with game mechanics that allow for players to have a fun and engaging experience.

0 votes

Simultaneous events in a realtime system, where processing order causes different outcomes

I had a theoretical idea how to combine delaying changes to the world with having the updated values available. I realized the issue mainly boils down to somehow have a defined order of events happeni …
Szoltomi's user avatar
7 votes
2 answers
534 views

Simultaneous events in a realtime system, where processing order causes different outcomes

I am working on a realtime dungeon crawler, focusing on a relatively complex and flexible skill system. Somewhat similar to MMORPGs with many compound spells, area effects, buffs/debuffs, ect. I am wo …
Szoltomi's user avatar