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Generally used in correlation with a state machine.
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Animator State does not switch immediately through code, even tho all transitions have "Has ...
first of all, this is my code, I'm prototyping a state machine using Unity Animator (First Time) and I'm stuck coding a simple burst of speed. … As you can see, the state keeps updating even tho the timer has ran up. It even keeps updating after switching to "Idle" state, tho this ends at some point. …
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vote
Accepted
Animator State does not switch immediately through code, even tho all transitions have "Has ...
As @DMGregory pointed out, the Issue was that Transition Duration of 0.25 seconds which forced the state to hold until a quarter of a second passes. … Making the Transition duration zero solved the problem and now the state switches immediately. …