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Questions tagged [animation-states]

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Dynamic Sequence FBX Animation Generation

I have a project that will generate a sequence of animation which is a sign language gesture based on the input text from the user. I already figured how to use mecanim but it will be difficult if I ...
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10 views

How to keep player position after animation stage change it in Unity2D?

Having some difficulty implementing and figuring out how changing the position through animation should work ... I have a child object with a single animation that only changes the image (player ...
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1answer
29 views

Coroutine constantly updating animator transition

I have a problem for a while now and I am running out of ideas: I have a made a coroutine used to implement animations in the attacks, something like this ...
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1answer
45 views

How can I restart an animation?

The first time the player clicks a button, my animation plays properly. The problem is that when the player presses the button a second time, the animation does not play. Here is the code I'm using ...
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18 views

Unity Animation State duplicate Trigger

I have a simple controller to open a door and close it. With a Trigger I close the door and when it is closed it has a 3-second timer to re-open It works well, but if I send the Trigger twice in a ...
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14 views

Player controller (Concurrent FSMs + Animation Graph) question

I'm building a little Player Controller for my new 2D game. I have all the basic things setup and now I would like to get into player state management and anim sincronization. My player will be able ...
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1answer
110 views

In Cricket games, how is the ball synced with batsman's shot animation? How does the ball hit right at the center of the bat? How does this work?

I've been trying to figure this out for quite some time now. In Cricket games, when the bowler bowls, and batsman takes a shot, how does the ball sync with batsman's shot animation? For example, let'...
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1answer
147 views

How to get an axe chopping animation to stop on collision with tree and smoothly go back to idle state?

Been stuck on this one for a few days. I have an axe that moves around with the mouse. When the mouse is in range of a tree, you can left click to start the axe swing animation. Once the animation ...
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1answer
35 views

Problems with Unity3D Animator controller states

I have an object (a simple card) equipped with the Rigidbody, Collider and Animator components. In particular, Animator performs two simple clips: Cover and Uncover that rotates the card 180 degrees. ...
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99 views

Possible to use StateMachineBehaviour with Blend Trees?

One of the touted benefits of the StateMachineBehaviours is adding a sound hook to an animation state. That sounds great! Unfortunately, I'm not sure how I could do ...
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198 views

Parameter 'Blend' doesnt exist

I want to animate my character, but i got this error: Parameter 'Blend' doesnt exist. if i use 1d Blend Type it works fine no bug nothing. But if i change the Blend type in the animation panel ...
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3answers
713 views

How to make a door stay open if the player is inside the trigger zone?

I've been struggling with this for all day long, I want to make a door to stay open when the player is inside the trigger zone, but I cannot make it happen... Here is what I did: A basic animations ...
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1answer
729 views

Change animation speed through the editor in Unity

How can I change the speed of the animation through the editor if I have the following animation structure? I would like Adult1@walk to play faster.
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1answer
4k views

Unity3d - Immediately force transition without waiting until current animation ends

I created a animation Controller and attached it to the Animator component of my main camera. My Animation Controller looks like this: I am building a Main Menue. If the user presses on the buttons, ...
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385 views

Play animation state's clip from particular time or fram

I have a controller where i have a animation state. I want to play that animation clip from specified frame to specifed end frame. is this possible? here is the snap shot of the controller currently ...