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Questions tagged [animator]

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Problem with an animation transition

I'm working with a 3D avatar and it's my first time working with animations. I have already done one which goes from the idle animation to another animation. It does the transition when the value of a ...
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1answer
22 views

How to make an animation play when a button is pressed once?

I have added an idle and jump animation to a character in unity. I can make the animation happen when the button is pressed. If the button is up middle at the animation the character goes to the idle ...
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1answer
29 views

Does Animator.SetBool take precedence over Animator.SetTrigger in Unity's Animator?

I've got an Animator with transitions from Idle to Walk or Dash. Walk requires isGrounded to be true and a float MoveX to be greater than .2. The Dash animation requires Dash trigger is returned. In ...
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How do I create a simple animation for use in Unity?

I'm trying to create a simple shrinking animation for use in Unity. The goal is to create an animation that shrinks the object to be 0.1 scale. I've created an Animator Controller with an empty state,...
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32 views

Multiple updates for Unity animation per one method call

I'm trying to do some simulation where I move objects procedurally in a loop within one method call. So instead of using Update(), method I do for example: ...
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1answer
50 views

SetIKHintPosition and SetIKHintPositionWeight seems to have no impact

I have recently been exploring Unity's inverse kinematics, to further polish the interaction between our rigged avatars and props. I have made a sample project, using PuppetMaster's basic humanoid ...
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1answer
36 views

Animator from another gameobject keeps disappearing from script on play

I am working on a gun script and it worked fine until earlier today when I made a change to the script and it stopped working. I put it back, but for some reason now the animator object attached to ...
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1answer
44 views

Instant Animation Transitions? Nothing I read about is working

re-imported my character today with 3 new animations (JumpStartState, JumpDownState, JumpEndState) and moved all animation code into the PlayerController script. All of my animations are handled by ...
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1answer
32 views

Animation is not starting even though collider is triggered?

progress is steady but it is a bumpy road. I have removed the animation script from my character and reworked it into the controller script. I have also added new animations. Doing this required ...
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2answers
27 views

How can I use the animation transitions?

So I want to make my animation transitions smooth, thats why I made transitions on the animator, but how can I activate them if I use trigger paramaters??? Heres the code: ...
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22 views

I can create a keyframe in Unity Animator but it wont save the new position!

I have been searching for a solution to this for literally hours. As you can see, I haven't found one so I'm posting here. I'm relatively new to Unity, and I'm using the Animator Window to create an ...
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1answer
29 views

Coroutine constantly updating animator transition

I have a problem for a while now and I am running out of ideas: I have a made a coroutine used to implement animations in the attacks, something like this ...
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1answer
10 views

Trying to add my model's animation to the animator in Unity but it doesn't work?

I made an animation for a model in blender, then saved and imported it into Unity. In the preview, I can see the animation playing, but when I try to click on 'loop time' or to drag it over to the ...
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17 views

Setting animation Type to Humanoid cause to play the animation in T Pose

I was trying to apply animations by using a Mixamo character, with it animations which is downloaded with correct settings. When the animation type in Generic, It is resetting back to the previous ...
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12 views

Overriding bone rotations with OptimizeGameObjects enabled

I'm working with a character model in Unity3D (2017). The character model currently has OptimizeGameObjects disabled. Ideally, I can change it to have the setting enabled. Unfortunately however, I ...
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0answers
14 views

Set specific animator-state as more important

I have a animator with 3 states: KnifeWalk KnifeIdle KnifeAttack The KnifeAttack state should be run, whenever the bool "Attack" is set to true. This always ...
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93 views

Need Root Motion For Gravity, But It Affects Rotation?

I have a little animated character in my game with multiple animations. In order to have gravity affect him, I turned on "Apply Root Motion" in his animator. Now one of his animations won't rotate ...
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23 views

Unity Blend Tree Animations wont trigger

I have setup Blender Tree Animation, it works fine inside the preview, But does not show anything inside Game window. using below code to pass moveX & ...
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1answer
227 views

Unity animation plays in preview but not in playing mode

I create a simple animation and an override controller for it with code. ...
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2answers
212 views

UNITY || How to access the “exit transitions” of the current played clip from the animator?

So, I have an animator , i can access it. But from there I have no idea how to access the clips inside. I need to access the transition of the clips. I got as far as accessing the object of the "...