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Animator State does not switch immediately through code, even tho all transitions have "Has ...
first of all, this is my code, I'm prototyping a state machine using Unity Animator (First Time) and I'm stuck coding a simple burst of speed. … counter = 0;
}
public override void onUpdate(Animator animator, AnimatorStateInfo stateInfo)
{
counter += Time.deltaTime;
Debug.Log(counter + " of " + duration);
if …
1
vote
Accepted
Animator State does not switch immediately through code, even tho all transitions have "Has ...
As @DMGregory pointed out, the Issue was that Transition Duration of 0.25 seconds which forced the state to hold until a quarter of a second passes.
Making the Transition duration zero solved the p …