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Animator State does not switch immediately through code, even tho all transitions have "Has ...

first of all, this is my code, I'm prototyping a state machine using Unity Animator (First Time) and I'm stuck coding a simple burst of speed. … counter = 0; } public override void onUpdate(Animator animator, AnimatorStateInfo stateInfo) { counter += Time.deltaTime; Debug.Log(counter + " of " + duration); if …
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Animator State does not switch immediately through code, even tho all transitions have "Has ...

As @DMGregory pointed out, the Issue was that Transition Duration of 0.25 seconds which forced the state to hold until a quarter of a second passes. Making the Transition duration zero solved the p …
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