Skip to main content
Search type Search syntax
Tags [tag]
Exact "words here"
Author user:1234
user:me (yours)
Score score:3 (3+)
score:0 (none)
Answers answers:3 (3+)
answers:0 (none)
isaccepted:yes
hasaccepted:no
inquestion:1234
Views views:250
Code code:"if (foo != bar)"
Sections title:apples
body:"apples oranges"
URL url:"*.example.com"
Saves in:saves
Status closed:yes
duplicate:no
migrated:no
wiki:no
Types is:question
is:answer
Exclude -[tag]
-apples
For more details on advanced search visit our help page
Results tagged with
Search options not deleted user 7437

XNA is a game framework by Microsoft that allows deployment for Windows, Windows Phone & Xbox 360.

0 votes
2 answers
734 views

How do i get my tilemap to move at the same speed as my character

I have a little problem in my solution, i'm trying to make a pretty big map for the players to walk around in. I decided to use a tile-engine, but when I move my character it moves faster than my til …
Bert 's user avatar
  • 53
5 votes
1 answer
5k views

Mouse location is off due to camera

cam.Pos = new Vector2(player.playerPosition.X, player.playerPosition.Y); // cam.Zoom = 2.0f // Example of Zoom in cam.Zoom = 0.5f; // Example of Zoom out //// if using XNA
Bert 's user avatar
  • 53