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Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

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Accepted

How can I trigger to start timeline using distance and not OnTriggerEnter/Exit?

You could use a SphereCollider component for your trigger. Put it on your player's GameObject and set the radius property to the distance at which the cutscene should start. Because it is a sphere, i …
narranoid's user avatar
-1 votes

Best Practice for Validating Components in Unity/C#?

Unity also provides a special method for validating values in MonoBehaviour called OnValidate. … This is useful if you have public fields (or in Unity docs sometimes called properties) that require validation. …
narranoid's user avatar
1 vote
0 answers
890 views

Distinguish between HTC Vive controller grip buttons in Unity

In Unity, I can check for grip button presses via the SteamVR API like so: if(controller.GetPressDown(SteamVR_Controller.ButtonMask.Grip)) { ... } This results in either true or false so I can only … Is there any way in Unity to check which one of the grip buttons of a HTC Vive controller is pressed? …
narranoid's user avatar