Questions tagged [steam-vr]

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Is there a way to set SteamVR OpenXR to strict mode

Background I'm having an issue where steamVR with an Oculus Quest 2 is being lenient with my use of OpenXR. For example This is wrong (but works on steamVR) ...
Richard Tingle's user avatar
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54 views

How to scale a room along the z axis so one wall stays in place and only the far wall moves?

I'm a Psychology undergrad working in a spatial navigation lab where we design Unity environments and have people navigate them in VR. There's a lot of stuff we do here that doesn't involve coding, ...
Logan Gomez's user avatar
1 vote
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25 views

Cannot use VR Headset with Qualisys simultaneously due to IR interference

We have HTC Vive wireless headset with base stations set up in a room having Qualisys setup also for motion capturing. We need to create a scene inside Unity that can track the marker data and observe ...
walt3rwhite's user avatar
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1 answer
155 views

SteamVR No Longer Opening With Unity Projects

I'm trying to get Unity to open/utilize SteamVR for development. Everything was working fine until today, but now Unity does not use SteamVR. I did not make any changes to SteamVR recently, and I get ...
CodeMonkey's user avatar
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1 answer
666 views

How to Get VR Controller's Velocity in Unity with SteamVR?

Back when I used Unity 2017 and controller bindings weren't a thing, I simply attached a rigidbody to my Vive controller and read out the velocity of the rigidbody to know how fast the player was ...
CodeMonkey's user avatar
1 vote
2 answers
273 views

How can I make a chest that can be opened and shut in SteamVR?

I'm working in Unity with SteamVR for a school project. I'm trying to have a chest that can be opened and shut. I tried using a hinge joint but it would break if the attached body was static which is ...
tallbob99's user avatar
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0 answers
100 views

Same image in both eyes of VR HMD results in wrong 3D effect

I am trying to mod in VR support for a game without VR support via OpenVR as it proved to be the easiest one to implement with the least amount of issues, i don't think my issue is related to OpenVR ...
Onimac's user avatar
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3 answers
2k views

Enable SteamVR hand collision for when holding objects

Just getting started on a game project with SteamVR in Unity. I've run into an issue with the collisions though. The hands and the objects that can be held collide with everything in the scene as they ...
DXHHH101's user avatar
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367 views

Unity IVRRenderModels_006 SteamVR Error

I get this Error in Unity when I imported SteamVR : "Failed to Load IVRRenderModels Interface Version IVRRenderModels_006" I looked after on it but nothing really solved the problem. Why is this ...
Anon's user avatar
  • 103
3 votes
0 answers
626 views

Switching between VR and Desktop (VR Controllers are not tracked in Unity Build)

I am developing a VR App in Unity3D for HTC Vive Pro (Wireless) everything works well with VR in the usual way. (SteamVR Plugin 2.5.0 (SDK 1.8.19)) Except for some requirement reasons in the same ...
Asema Hassan's user avatar
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1 answer
335 views

Setting SteamVR Camera Target Eye before SteamVR installed in Unity

I'm writing a plugin that can be used in both VR and non-VR projects. I have a Camera that is used to display UI containing some game info on a secondary monitor. My problem is that when the end-user ...
Adam B's user avatar
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1 answer
706 views

Using one Vive controller: default to left hand?

We're making a sailing game in VR for Vive Pro, where you hold the rudder with your left hand using a Vive controller. We use just one controller because there's nothing to do with your other hand, ...
frankhermes's user avatar
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1 answer
538 views

Fade into scene in Unity / SteamVR

I am using this code below for a gradual fade into a scene/next level in Steam VR (HTC Vive) The whole idea is to cover up the scene loading icon which is viewable for 3-4 seconds, and the default ...
patrick's user avatar
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0 votes
1 answer
836 views

SteamVR Unity Skeleton Pose NullReferenceException

I'm developing an application using SteamVR in Unity. When running my app, the console keeps getting flooded with hundreds of instances of this error: ...
Microbob's user avatar
  • 105
0 votes
1 answer
168 views

Facilitator UI on desktop screen for VR

Hey and thanks in advance for any help/pointers The solution is probably straight forward but i am still a little inexperienced (while creating quite a few different VR unity projects mostly study ...
AverageGatsby's user avatar
0 votes
1 answer
743 views

How do I override a SteamVR Controller's transforms in Unity?

I'm trying to provide an illusion to the user by rotating the controller about an arbitrary axis in the LateUpdate() method. But this doesn't seem to be having any effect as the controller probably is ...
Debojeet Chatterjee's user avatar
3 votes
1 answer
773 views

SteamVR locks position of dynamically created cameras

I'm having trouble tracking down a problem with SteamVR. Here is a quick way to set up an MWE: Create a new Unity project. Import the SteamVR package from the Asset Store. Create the following script:...
Martin Ender's user avatar
1 vote
0 answers
861 views

Distinguish between HTC Vive controller grip buttons in Unity

In Unity, I can check for grip button presses via the SteamVR API like so: if(controller.GetPressDown(SteamVR_Controller.ButtonMask.Grip)) { ... } This results ...
narranoid's user avatar
0 votes
1 answer
171 views

Unity3D HTC Vive graphical bug when making builds

Recently I noticed that my builds seem to have a weird graphical bug. This only occurs when I play a build. Running the game in VR in unity play mode doesn't show this bug. I am not sure what is ...
ploopploop's user avatar
0 votes
2 answers
216 views

Showing Frame Rate Info in the Unity scene using Custom Script failed

I want to lock the framerate of my scene to 30fps, then I learned from this post that fps info in Editor Stat isn't reliable, that's why my fps is still around 100. This is my script for setting the ...
raisa_'s user avatar
  • 167
1 vote
0 answers
48 views

HTC Vive Grabbing Object Trigger

I'm doing a HTC Vive VR game with Unity. I have 3 objects, and I want to trigger different events when the player pick up different objects. Since I set the rigidbody to the controller and don't ...
practicemakesperfect's user avatar
1 vote
0 answers
449 views

Unity Mirror Shader double image in HTC Vive / Steam VR

I'm implementing a mirror in Unity for SteamVR / HTC Vive. I'm using the mirror reflection shader for Unity. It looks fine, overall, but the left eye and right eye don't align unfortunately, so it's ...
practicemakesperfect's user avatar
0 votes
0 answers
169 views

Vive SteamVR Stereo Rendering mirror doesn't reflect lineRenderer lines steadily

I'm creating a SteamVR game in Unity. I'm using the Vive SteamVR Stereo Rendering Toolkit to create the mirror effect. I also wrote a script to render three lines between headset, and two controllers, ...
practicemakesperfect's user avatar
2 votes
1 answer
241 views

SteamVR_TrackedObjects disabled on dashboard

our game relies heavily on some Joints attached (not childs) to the tracked controllers. But those controllers get disabled when a user clicks on the system button which actually break our physics ...
Omar Guendeli's user avatar
1 vote
0 answers
388 views

Access Single-Pass RenderTexture

I'm trying to achieve a mirror effect where a second camera renders to a render texture, which is then passed into a shader using SetGlobalTexture. Everything works fine outside of VR, but in Steam ...
eclmist's user avatar
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