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Questions tagged [steam-vr]

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0
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1answer
8 views

How do I override a SteamVR Controller's transforms in Unity?

I'm trying to provide an illusion to the user by rotating the controller about an arbitrary axis in the LateUpdate() method. But this doesn't seem to be having any effect as the controller probably is ...
0
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0answers
39 views

Making a fully functional SteamVR UI Pointer in Unity?

I tried this tutorial and now can click buttons with a pointer, but that example ends short of anything truly useful as you cannot interact with scroll rects or anything beyond clicking. What I need ...
0
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1answer
46 views

No more FallbackHand in SteamVR Player prefab

A few weeks ago when I wanted to test some VR stuff in Unity without an HTC Vive I could add the Player prefab from the SteamVR asset and then fly around while testing the game just like in the editor....
3
votes
1answer
52 views

SteamVR locks position of dynamically created cameras

I'm having trouble tracking down a problem with SteamVR. Here is a quick way to set up an MWE: Create a new Unity project. Import the SteamVR package from the Asset Store. Create the following script:...
1
vote
0answers
241 views

Distinguish between HTC Vive controller grip buttons in Unity

In Unity, I can check for grip button presses via the SteamVR API like so: if(controller.GetPressDown(SteamVR_Controller.ButtonMask.Grip)) { ... } This results ...
0
votes
1answer
23 views

Unity3D HTC Vive graphical bug when making builds

Recently I noticed that my builds seem to have a weird graphical bug. This only occurs when I play a build. Running the game in VR in unity play mode doesn't show this bug. I am not sure what is ...
0
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2answers
63 views

Showing Frame Rate Info in the Unity scene using Custom Script failed

I want to lock the framerate of my scene to 30fps, then I learned from this post that fps info in Editor Stat isn't reliable, that's why my fps is still around 100. This is my script for setting the ...
1
vote
0answers
23 views

HTC Vive Grabbing Object Trigger

I'm doing a HTC Vive VR game with Unity. I have 3 objects, and I want to trigger different events when the player pick up different objects. Since I set the rigidbody to the controller and don't ...
0
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0answers
134 views

Add mesh colliders to (any) SteamVR controllers (in unity)

SteamVR / OpenVR has a bunch of scripts that spawn the appropriate model (vive, oculus etc) mesh automatically whenever a controller comes online or wakes up. Has anyone figured out where/how one ...
1
vote
0answers
183 views

Unity Mirror Shader double image in HTC Vive / Steam VR

I'm implementing a mirror in Unity for SteamVR / HTC Vive. I'm using the mirror reflection shader for Unity. It looks fine, overall, but the left eye and right eye don't align unfortunately, so it's ...
0
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0answers
91 views

Vive SteamVR Stereo Rendering mirror doesn't reflect lineRenderer lines steadily

I'm creating a SteamVR game in Unity. I'm using the Vive SteamVR Stereo Rendering Toolkit to create the mirror effect. I also wrote a script to render three lines between headset, and two controllers, ...
0
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0answers
229 views

Unity VR - VRTK and CurvedUI together

I am working on a VR project based on VRTK. I also wanted to use CurvedUI asset to curve my canvas. I am struggling to make this work with the VRTK simulator. As soon as I add the CurvedUISettings ...
0
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0answers
350 views

Rendering 2 different images in HMD for left and right eye using StreamVR

I just start to make simulation from Unity using HTC Vive. How do I make right and left eye rendering 2 different images at the same time ? I will have to put 2 different images in textures and then ...
2
votes
1answer
101 views

SteamVR_TrackedObjects disabled on dashboard

our game relies heavily on some Joints attached (not childs) to the tracked controllers. But those controllers get disabled when a user clicks on the system button which actually break our physics ...
1
vote
0answers
209 views

Access Single-Pass RenderTexture

I'm trying to achieve a mirror effect where a second camera renders to a render texture, which is then passed into a shader using SetGlobalTexture. Everything works fine outside of VR, but in Steam ...