Questions tagged [steam-vr]
The steam-vr tag has no usage guidance.
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Is there a way to set SteamVR OpenXR to strict mode
Background
I'm having an issue where steamVR with an Oculus Quest 2 is being lenient with my use of OpenXR. For example
This is wrong (but works on steamVR)
...
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54
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How to scale a room along the z axis so one wall stays in place and only the far wall moves?
I'm a Psychology undergrad working in a spatial navigation lab where we design Unity environments and have people navigate them in VR. There's a lot of stuff we do here that doesn't involve coding, ...
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25
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Cannot use VR Headset with Qualisys simultaneously due to IR interference
We have HTC Vive wireless headset with base stations set up in a room having Qualisys setup also for motion capturing. We need to create a scene inside Unity that can track the marker data and observe ...
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1
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155
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SteamVR No Longer Opening With Unity Projects
I'm trying to get Unity to open/utilize SteamVR for development. Everything was working fine until today, but now Unity does not use SteamVR.
I did not make any changes to SteamVR recently, and I get ...
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1
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666
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How to Get VR Controller's Velocity in Unity with SteamVR?
Back when I used Unity 2017 and controller bindings weren't a thing, I simply attached a rigidbody to my Vive controller and read out the velocity of the rigidbody to know how fast the player was ...
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2
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273
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How can I make a chest that can be opened and shut in SteamVR?
I'm working in Unity with SteamVR for a school project. I'm trying to have a chest that can be opened and shut. I tried using a hinge joint but it would break if the attached body was static which is ...
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100
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Same image in both eyes of VR HMD results in wrong 3D effect
I am trying to mod in VR support for a game without VR support via OpenVR as it proved to be the easiest one to implement with the least amount of issues, i don't think my issue is related to OpenVR ...
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3
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Enable SteamVR hand collision for when holding objects
Just getting started on a game project with SteamVR in Unity. I've run into an issue with the collisions though. The hands and the objects that can be held collide with everything in the scene as they ...
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367
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Unity IVRRenderModels_006 SteamVR Error
I get this Error in Unity when I imported SteamVR :
"Failed to Load IVRRenderModels Interface Version IVRRenderModels_006"
I looked after on it but nothing really solved the problem.
Why is this ...
3
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626
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Switching between VR and Desktop (VR Controllers are not tracked in Unity Build)
I am developing a VR App in Unity3D for HTC Vive Pro (Wireless) everything works well with VR in the usual way. (SteamVR Plugin 2.5.0 (SDK 1.8.19))
Except for some requirement reasons in the same ...
0
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1
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335
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Setting SteamVR Camera Target Eye before SteamVR installed in Unity
I'm writing a plugin that can be used in both VR and non-VR projects. I have a Camera that is used to display UI containing some game info on a secondary monitor. My problem is that when the end-user ...
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1
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706
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Using one Vive controller: default to left hand?
We're making a sailing game in VR for Vive Pro, where you hold the rudder with your left hand using a Vive controller. We use just one controller because there's nothing to do with your other hand, ...
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1
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538
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Fade into scene in Unity / SteamVR
I am using this code below for a gradual fade into a scene/next level in Steam VR (HTC Vive)
The whole idea is to cover up the scene loading icon which is viewable for 3-4 seconds, and the default ...
0
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1
answer
836
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SteamVR Unity Skeleton Pose NullReferenceException
I'm developing an application using SteamVR in Unity. When running my app, the console keeps getting flooded with hundreds of instances of this error:
...
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1
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168
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Facilitator UI on desktop screen for VR
Hey and thanks in advance for any help/pointers
The solution is probably straight forward but i am still a little inexperienced (while creating quite a few different VR unity projects mostly study ...
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1
answer
743
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How do I override a SteamVR Controller's transforms in Unity?
I'm trying to provide an illusion to the user by rotating the controller about an arbitrary axis in the LateUpdate() method. But this doesn't seem to be having any effect as the controller probably is ...
3
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1
answer
773
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SteamVR locks position of dynamically created cameras
I'm having trouble tracking down a problem with SteamVR. Here is a quick way to set up an MWE:
Create a new Unity project.
Import the SteamVR package from the Asset Store.
Create the following script:...
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0
answers
861
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Distinguish between HTC Vive controller grip buttons in Unity
In Unity, I can check for grip button presses via the SteamVR API like so:
if(controller.GetPressDown(SteamVR_Controller.ButtonMask.Grip)) { ... }
This results ...
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1
answer
171
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Unity3D HTC Vive graphical bug when making builds
Recently I noticed that my builds seem to have a weird graphical bug. This only occurs when I play a build. Running the game in VR in unity play mode doesn't show this bug.
I am not sure what is ...
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2
answers
216
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Showing Frame Rate Info in the Unity scene using Custom Script failed
I want to lock the framerate of my scene to 30fps, then I learned from this post that fps info in Editor Stat isn't reliable, that's why my fps is still around 100. This is my script for setting the ...
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0
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48
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HTC Vive Grabbing Object Trigger
I'm doing a HTC Vive VR game with Unity.
I have 3 objects, and I want to trigger different events when the player pick up different objects.
Since I set the rigidbody to the controller and don't ...
1
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0
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449
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Unity Mirror Shader double image in HTC Vive / Steam VR
I'm implementing a mirror in Unity for SteamVR / HTC Vive. I'm using the mirror reflection shader for Unity. It looks fine, overall, but the left eye and right eye don't align unfortunately, so it's ...
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169
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Vive SteamVR Stereo Rendering mirror doesn't reflect lineRenderer lines steadily
I'm creating a SteamVR game in Unity. I'm using the Vive SteamVR Stereo Rendering Toolkit to create the mirror effect. I also wrote a script to render three lines between headset, and two controllers, ...
2
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1
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241
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SteamVR_TrackedObjects disabled on dashboard
our game relies heavily on some Joints attached (not childs) to the tracked controllers. But those controllers get disabled when a user clicks on the system button which actually break our physics ...
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0
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388
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Access Single-Pass RenderTexture
I'm trying to achieve a mirror effect where a second camera renders to a render texture, which is then passed into a shader using SetGlobalTexture.
Everything works fine outside of VR, but in Steam ...