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C++ is a statically typed, free-form, multi-paradigm, compiled, general-purpose programming language.
4
votes
Alternative to entity system in a game engine?
Divide your world up into chunks. Store a linked list of entities in each chunk. When an entity moves out of a chunk, move it from one list to another.
This allows you to pick out which chunks of ent …
1
vote
0
answers
248
views
Error "glGenBuffers is ambiguous" in Eclipse Mars [closed]
I have called a function, which is part of OpenGL correctly.
uint vboId;
glGenBuffers(1, &vboId);
This is definitely correct because the program successfully runs.
The error shown when I hover ove …
2
votes
Special Pathfinding Algorithm
A* will certainly work for this.
Linked below is an excellent tutorial on how to implement it.
1) Add the starting square (or node) to the open list.
2) Repeat the following:
a) Look for the lowest …
4
votes
1
answer
698
views
Stored Textures in C++ Projects
I have executed the following command in order to store a texture (PNG) file in a C++ header file: xxd -i Texture.png Texture.h.
How would I go about loading this texture into OpenGL?
glEnable(GL_TE …
2
votes
1
answer
2k
views
Version 320 is not supported, SDL C++
I have the following four lines before I create the window.
SDL_Init(SDL_INIT_VIDEO);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_CONTEXT …