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Adobe Flash is a cross-platform multimedia runtime used to embed animations, video, and interactive applications into web pages.
1
vote
Accepted
Should I create .fla files in Flash Professional and import them into Flash Builder?
You can use Flash Professional to create graphics and do your animating, building the content as .swfs, and then import those into Flash Builder where you do all the programming. … Flash Builder doesn't do anything with .fla files directly. …
3
votes
Implementing top view physics using box2D
If you simply set gravity to zero then the physics simulation works well for a top-down game.
3
votes
Is there a fundamental technical reason for Flash being a more popular game platform than Ja...
Flash is a very established gaming platform because of the combination of ActionScript 3 and a host of powerful multimedia capabilities. … As others are pointing out, you can compare ActionScript to JavaScript, and you can compare Flash to HTML 5, but comparing Flash to JavaScript is like saying "Which is better, Linux or C#?" …
4
votes
How to calculate vector that is perpendicular to the direction of moving in Flash?
Well as explained here it is pretty easy to get the perpendicular vector from the movement vector:
Let's say you have a boat that has cannons that fire to the left and
right. Given that the boat …
0
votes
Movie clip in a button changes on hover
I wouldn't use a Button object. "Button" is simply a shortcut for some common button functionality like mouseover and click states; you can set mouse event listeners on any MovieClip. You probably als …
7
votes
Accepted
Convert Flash game to work on Android devices
petr's answer assumes you already know how to deploy a Flash app on Android; maybe you already know that, but you don't mention it in your question so I want to point out that you can package a Flash . …
0
votes
Swap Child and Child's Child
I did not until just this moment even know swapChildren() exists. Reading the description it seems pretty pointless to me. For what you want I would just use calls like object1.parent and parent.addCh …
1
vote
Splitting a large number of FLAs into multiple gifs
There are a number of swf-to-png-sequence tools out there you might want to try. For example, Zoe from CreateJS is used for this purpose and may give good results for the specific way you've organized …
1
vote
How can I manage an animated UI from ActionScript?
There are multiple ways to address this problem, but my recommendation would be to use a tweening library like TweenLite. For simpler animations you can simply write the animations in code, and for ot …
2
votes
Flash AS3 Tower Defense Problem
My first suggestion is to just not remove the bullet when it hits something and keep using hitTestObject like you do with other objects, but I'm wondering if there is a reason that approach wouldn't w …
2
votes
Is there a SDK for 2D games that will deploy to PC, Flash and Android?
I would recommend use Flash to develop for desktop browsers, and then port to a mobile development tool like Corona SDK. …
0
votes
Slow performance on an A* implementation in a tower defense game
I would guess that your slowdown is because you are calculating a path for all characters simultaneously. Calculating a path for one character is fast but if there are two dozen characters in the scen …
4
votes
A decent design for handling large creation/deletion of random objects?
Unless I am misunderstanding the situation you are asking about, this seems like premature optimization to me. I would say implement whatever technique is most straightforward for you. You can optimiz …
2
votes
Accepted
What is the best way to handle MouseEvents in AS3?
I recommend adding events to the MovieClips of interest and not a general handler on the stage that you then sort into different objects. The massive switch statement or whatever that you'd be writing …
2
votes
Exporting the frames in a Flash CS5.5 animation and possibly creating the spritesheet
There's a tool called SWFSheet specifically intended for that purpose, but personally I prefer the approach bummzack explained, of exporting the frames to a PNG sequence and then using a tool like Tex …