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The simulation of an in-game entity's motion, such as running or sitting or striking.
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Rotation of bitmap using a frame by frame animation
I can get the bitmap to rotate correctly when it is not moving but once the animation starts it starts to cut off alot of the image and sometimes becomes very fuzzy. … from the joystick moving the ninja around
destRect = new Rect(pointerX, pointerY, pointerX + spriteWidth, pointerY + spriteHeight);
canvas.drawBitmap(bitmap, getSourceRect(), destRect, null);
The animation …