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The simulation of an in-game entity's motion, such as running or sitting or striking.

6 votes
1 answer
3k views

Rotation of bitmap using a frame by frame animation

I can get the bitmap to rotate correctly when it is not moving but once the animation starts it starts to cut off alot of the image and sometimes becomes very fuzzy. … from the joystick moving the ninja around destRect = new Rect(pointerX, pointerY, pointerX + spriteWidth, pointerY + spriteHeight); canvas.drawBitmap(bitmap, getSourceRect(), destRect, null); The animation
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