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WebGL is a Javascript API for rendering interactive 3D / 2D graphics on the HTML5 canvas element. It is based on OpenGL ES 2.0.

14 votes
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How do I create a blob shadow under a character?

The Basics Create a plane. Give it a shadow decal texture. Attach it to your character per the scene graph. Cast a ray from the underside of your character, check where (if anywhere) it intersects wi …
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10 votes

Difference between "buffer" and "array" in OpenGL?

A Vertex Array Object (VAO) is an object which contains one or more Vertex Buffer Objects and is designed to store the information for a complete rendered object. (pulled from khronos) Each …
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1 vote

Color bleed on voxel edges when using anti-aliasing

If you don't combine your faces into a single manifold / submesh i.e. by setting up your triangle lists appropriately, that's exactly what happens. This can be seen between individual voxel columns in …
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1 vote

Timers and performance for mobile JS

Graphics timing in modern browsers, including (especially) on mobile, is done via requestAnimationFrame(), introduced as a result of the W3C's specs on timing control for script-based animations, repl …
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