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WebGL is a Javascript API for rendering interactive 3D / 2D graphics on the HTML5 canvas element. It is based on OpenGL ES 2.0.
14
votes
Accepted
How do I create a blob shadow under a character?
The Basics
Create a plane. Give it a shadow decal texture. Attach it to your character per the scene graph. Cast a ray from the underside of your character, check where (if anywhere) it intersects wi …
10
votes
Difference between "buffer" and "array" in OpenGL?
A Vertex Array Object (VAO) is an object which contains one or more
Vertex Buffer Objects and is designed to store the information for a
complete rendered object.
(pulled from khronos)
Each …
1
vote
Color bleed on voxel edges when using anti-aliasing
If you don't combine your faces into a single manifold / submesh i.e. by setting up your triangle lists appropriately, that's exactly what happens. This can be seen between individual voxel columns in …
1
vote
Timers and performance for mobile JS
Graphics timing in modern browsers, including (especially) on mobile, is done via requestAnimationFrame(), introduced as a result of the W3C's specs on timing control for script-based animations, repl …