Search Results
Search type | Search syntax |
---|---|
Tags | [tag] |
Exact | "words here" |
Author |
user:1234 user:me (yours) |
Score |
score:3 (3+) score:0 (none) |
Answers |
answers:3 (3+) answers:0 (none) isaccepted:yes hasaccepted:no inquestion:1234 |
Views | views:250 |
Code | code:"if (foo != bar)" |
Sections |
title:apples body:"apples oranges" |
URL | url:"*.example.com" |
Saves | in:saves |
Status |
closed:yes duplicate:no migrated:no wiki:no |
Types |
is:question is:answer |
Exclude |
-[tag] -apples |
For more details on advanced search visit our help page |
2D refers to two dimensional space where coordinates are represented with X and Y values.
3
votes
1
answer
1k
views
Parallax effect for layers in Unity2D
I have a simple game scene where i have put a number of images. I combined these images into layers (SortinLayer, to be specific). So now I have 3 layers. I have read a few tutorials, but in them was …
0
votes
2
answers
854
views
What is the best practice for handling touch events on different GameObjects in Unity2D?
First of all I want to describe what I have in my scene.
1. Joystick.
2. Main character that has link to joystick and handles touch events from joystick.
2. Buttons.
3. Other GameObjects that must ha …
0
votes
1
answer
10k
views
Changing one prefab changes all other instances of that prefab too
I have made two prefabs of my enemies for my 2D game: normal and damaged. The I put several of these prefabs on scene. …
0
votes
0
answers
123
views
Very strange trigger behavior in Unity2D (4.5)
I am developing 2d platformer and I've faced with a very strange triggers behaviour in Unity. I have made the enemy that can throw objects into main player. …