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A discrete space available to the player that forms part of a larger game world.

56 votes

How can I create borders in an open-world game that don't feel artificial?

I am a bit hesitant to add this option, but it could work. Torus. When seen in 2D (neglect height for a moment) the inside AND the outside of a torus are endless. They simply wrap around on both axe …
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29 votes

How can I create borders in an open-world game that don't feel artificial?

Caves. No start, no end, no invisible walls. There will be no obvious 'walls designed to keep the player from leaving the playing area', since you're in a cave. All walls are the same.
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