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Questions tagged [open-world]

Open-world games are those which allow significant player freedom in navigating the game world.

0
votes
2answers
107 views

My camera does not rotate around player in 3d open world

I want my camera to following behind the player at all times. When the player turns to the left, I would expect the camera would move behind the player while remaining focused on the player. My ...
5
votes
1answer
828 views

Why loss of floating point precision makes rendered objects vibrate?

I'm working on an open-world game. I noticed glitches when I move far away from the origin. The objects seem to be shaking or wiggle. Especially the z-fighting seems to wiggle. And the objects that ...
1
vote
1answer
120 views

How do I provide incentive to a player to choose a specific option in a choice driven narrative

I am making a game where the choices you make are very real and have consequences that change the way the game plays. The game is styled after Chrono Trigger or Final Fantasy, in the way it plays and ...
1
vote
0answers
138 views

Can RPG Maker MV be used to make an “open world” 2D game? [closed]

I understand that this software is really catering towards the JRPG style, but I'm interested in making a "16Bit" style open-world RPG. Does anyone know if that's plausibly achievable with RPG Maker ...
0
votes
2answers
29 views

Loading encounters and collisions questions within 2D

I had three basic questions regarding the creation of a 2D sandbox/openworld game much like Terreria. Only looking for a general overview/opinion, nothing too detailed. Any links to literature that ...
2
votes
0answers
44 views

Large Mesh at a far distance

So I am trying to do something like KSP, where I have a ground to orbit Level of Detail with the planets. And from theirBuilding a new Universe Video I know they are using scaled space, and local ...
2
votes
1answer
130 views

What is the most efficient method to load 2D dynamic chunks?

Information/context I'm writing a 2D sandbox game - similar to Terraria. The world is made up of many chunks, in a variable like this: vector<Chunk> chunks; ...
3
votes
0answers
131 views

How can I render geometry represented in a 64-bit floating point environment?

In this video about Star Citizen, right at the 12:30 mark on the timeline you can see the player zooming in on a space station who's location is clearly out of the limit of 32-bit floating point ...
1
vote
2answers
155 views

Long distance walking and fast travel

I'm developing a sort of ’social mmmo’ where people build an avatar and chat with people around them, carryout tasks together, and play team games. At the moment I have a product I want to release to ...
1
vote
0answers
279 views

Creating 2D worldbuilding games like Terraria or Starbound in frameworks like PhaserJS or PixiJS? [closed]

Frameworks like Phaser or Pixi support tilemaps, but I'm curious if that is already enough to get a map where the player can change everything that he wishes. I'm also not sure if browsers would be ...
1
vote
1answer
145 views

How do I convert positions between local coordinate systems?

Say I have worlds and levels. Each world contains multiple levels. Levels have their own coordinate system, centered around their pivot point (assume its centre, for example). These level coordinates ...
0
votes
2answers
581 views

Procedural terrain generation in cylindrical (2D) world

I'm fairly new to procedural terrain generation. I know that to generate terrain you would use different calculations with the x and y axis (also z if you have one). But what if you want to generated ...
-1
votes
3answers
2k views

Is ogre3d a good game engine for open world game? [closed]

I want to know if ogre3d is a good game engine for an open world game where there is a lot going on at once like ai driving, guns shooting, loads of destruction and explosions happening all at once ...
0
votes
1answer
636 views

Good Resources for Random World Generation [closed]

Is there a good reference or tutorials available for adding world generation into a 2D game? I've gotten to the point where I have most of the resources available to add world generation but I don't ...
133
votes
11answers
22k views

How can I create borders in an open-world game that don't feel artificial?

When creating open-world maps, a big issue to take into consideration is how "borders" of sorts are implemented. Obviously, in an open-world game, there shouldn't be invisible-wall borders, as it ...
7
votes
3answers
11k views

Creating a seamless open world 2d game map

I'm creating an open world game similar to Pokemon. Should I load the full map, or divide it into chunks and load only the the nearby area? I don't want my user to get to a point where it will ...
-3
votes
1answer
2k views

What existing engines can do open-world games? [closed]

I'm looking for a 3D engine that would allow me to do open-world games. Basically: - the game is looks like one big "map" of several km wide where you can walk from one point to another - there would ...
4
votes
3answers
434 views

Do open world games need less backstory? [closed]

I've played a few open-world games and really enjoyed them, though the ones I've really enjoyed have generally received complaints about how little story there is to them. The Saboteur is one example ...
9
votes
2answers
844 views

Articles about a plot in an open world [closed]

There are plenty of articles about open world game design and writing plots. But have you guys come across articles or blog entries about designing an engaging plot in an open world game? What i mean ...
6
votes
1answer
522 views

Literature about Open World Games, Freedom to Choose [closed]

I'm doing a diploma thesis about the development of games with freedom to choose or open world. Topics will be i.e. development issues in programming and the design itself, mechanics etc. For that I ...