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C# is a multi-paradigm, managed, strongly typed, garbage-collected, programming language created by Microsoft in conjunction with the .NET platform.
1
vote
2
answers
587
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C# - Collision Detection problem with platforms on Monogame(XNA)
So I am having issues with my platformer that I am developing. I can detect collisions fine when there are a line of parralel blocks or even single blocks. The issue I have is when blocks form an L sh …
2
votes
1
answer
10k
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How to have an event occur after x seconds?
I want a method to run after every 10 or 15 seconds.
My timer is set to:
timer = (double) gameTime.ElapsedGameTime.TotalSeconds;
What would be the logic to check for every 10 or 15 seconds?
1
vote
1
answer
323
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Collision detection doesn't register until player sprite jumps
I have implemented a shooting mechanic into my game, and the act of shooting works fine. The shooting work is done in my "game1" class. The issue that arises is when I incorporate collision detection …
1
vote
Collision detection doesn't register until player sprite jumps
Thanks to @wondra, he told me to look at the initialization of the y variable.
But this fixed the issue-
removing the line: newB.position.Y -= 10; from Shoot()
I guess the bullet became initialize …