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17 votes
5 answers
20k views

Preferred way to render text in OpenGL [closed]

For a previous project I used a library called FTGL that didn't leave me quite satisfied as it felt kind of heavy (I tried lots of rendering techniques, text rendering didn't scale very well). … If not, what would be the way to implement fast but nice looking text? Some intended uses are: Floating object/character labels Dialogues Menus HUD EDIT: Preferably it could also load fonts …
dukeofgaming's user avatar