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XNA is a game framework by Microsoft that allows deployment for Windows, Windows Phone & Xbox 360.
1
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1
answer
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XNA Textures dissappear when game window is resized
[SOLVED] - See linked post in the P.S.
I have a set of Texture2Ds generated in the Load method with this function:
Texture Generation:
private Texture2D[,] createTextureSet(TileInfo[,] map)
{
…
0
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0
answers
507
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Non-rectangular hitbox methods in XNA
I'm creating a 2D top-down RPG, and many of my buildings/scenery have non-rectangular corners to the textures. Does anyone know a good way to create circular/triangular/polygonal hitboxes, or is too i …
0
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2
answers
583
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Performance Difference Between Content.Load and Texture.FromStream xna
Is there any performance difference between Texture2Ds loaded using the content pipeline and Texture2Ds loaded using Texture2D.FromStream()?
1
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1
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282
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Textures have lines between them when zoomed out
These are two screenshots from my new game, a top-down RTS with tiles. The first one is from a normal view with no zoom, the second one is a zoomed out view of the whole map:
In the first image, …
2
votes
2
answers
511
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How can I read the color of a specific pixel in XNA?
I want a way to find out if, for example, the pixel at Vector2(2, 5) on the game window is color Color.Red, or some other color or set of coordinates. How can I do this?