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XNA is a game framework by Microsoft that allows deployment for Windows, Windows Phone & Xbox 360.

0 votes
1 answer
603 views

Using a Vertex Buffer and DrawUserIndexedPrimitives?

Let's say I have a large but static world and only a single moving object on said world. To increase performance I wish to use a vertex and index buffer for the static part of the world. I set them …
MattMcg's user avatar
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3 votes
1 answer
388 views

Outlining external edges on a complex shape made of cubes?

A gallery of my problem can be found here. I had to do it this way as it won't let me post more than 2 links due to my reputation. I'm trying to use 3D cubes to generate an isometric cube world. I g …
MattMcg's user avatar
  • 35