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The audio component of a game, representing what the player will hear. Comprised of dialogue, music, and sound effects.
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Play audio in javascript with a good performance
Currently i'm using this code to play sounds in JavaScript:
var audio = document.createElement("audio");
audio.src = "my_sound.mp3";
audio.play();
I'm worried about performance here. … Will all audio objects stay in memory even after they are played? …