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DirectX 11 is the primary graphics API for Microsoft platforms including Windows, Xbox One, and Windows phone.

0 votes
1 answer
263 views

An issue with tessellation a model with DirectX11

I took the hardware tessellation tutorial from Rastertek and implemended texturing instead of color. This is great, so I wanted to implemended the same techique to a model inside my game editor and I …
SICGames2013's user avatar
2 votes
1 answer
118 views

Why is it when I render a basic cube, my editor's grid changes too?

I have one HLSL file for DirectX11 that only has input layout for color and position. Then another HLSL file for the simple cube that has position, normal and textures. …
SICGames2013's user avatar
0 votes

What is the depth that a pixel shader may output? Is it necessary to write Depth?

Depth Testing has it's advantages in Shadow Mapping and Light Mapping. If you were to create a render target at a point light location - you can have interesting effects with this sort of thing. I bel …
SICGames2013's user avatar