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DirectX 11 is the primary graphics API for Microsoft platforms including Windows, Xbox One, and Windows phone.
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votes
1
answer
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An issue with tessellation a model with DirectX11
I took the hardware tessellation tutorial from Rastertek and implemended texturing instead of color. This is great, so I wanted to implemended the same techique to a model inside my game editor and I …
2
votes
1
answer
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Why is it when I render a basic cube, my editor's grid changes too?
I have one HLSL file for DirectX11 that only has input layout for color and position. Then another HLSL file for the simple cube that has position, normal and textures. …
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What is the depth that a pixel shader may output? Is it necessary to write Depth?
Depth Testing has it's advantages in Shadow Mapping and Light Mapping. If you were to create a render target at a point light location - you can have interesting effects with this sort of thing. I bel …