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OpenGL ES 2.0 emphasizes a programmable 3D graphics pipeline (comparing to fixed-function pipeline of OpenGL ES 1.1).

3 votes
Accepted

iOS: OpenGL ES 2.0 render texture with glScissor performance

According to this pipeline map, the scissor test is applied before the fragment shader (I couldn't find a mention of the scissor test on the page you linked - perhaps you confused it with the stencil …
GuyRT's user avatar
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4 votes
Accepted

How can I reliably implement GPU skinning in Android?

This is non-conforming behaviour by the Nexus 7 (Adreno GPU). You say "uniforms are not meant to be randomly accessed", but according to Appendix A of the spec: Uniforms (excluding samplers) …
GuyRT's user avatar
  • 831