Search Results
Search type | Search syntax |
---|---|
Tags | [tag] |
Exact | "words here" |
Author |
user:1234 user:me (yours) |
Score |
score:3 (3+) score:0 (none) |
Answers |
answers:3 (3+) answers:0 (none) isaccepted:yes hasaccepted:no inquestion:1234 |
Views | views:250 |
Code | code:"if (foo != bar)" |
Sections |
title:apples body:"apples oranges" |
URL | url:"*.example.com" |
Saves | in:saves |
Status |
closed:yes duplicate:no migrated:no wiki:no |
Types |
is:question is:answer |
Exclude |
-[tag] -apples |
For more details on advanced search visit our help page |
A vector that is perpendicular to an object's surface.
1
vote
2
answers
1k
views
Normals in my skinned model are not animated
Normals look like they are messed up. This is how it looks in Unity3D before and after animation.
As you can see, my model should be lit up just like the cube next to it. … My question is: The normals are set as they would be for a static model, not for a animation. Why are normals not animated ? …