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A vector that is perpendicular to an object's surface.

1 vote
2 answers
1k views

Normals in my skinned model are not animated

Normals look like they are messed up. This is how it looks in Unity3D before and after animation. As you can see, my model should be lit up just like the cube next to it. … My question is: The normals are set as they would be for a static model, not for a animation. Why are normals not animated ? …
jellyfication's user avatar