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Linear algebra is the branch of mathematics concerning vector spaces and linear mappings between such spaces. The tag is generally used for questions regarding calculations over vectors.

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How to Calculate Caridnal Direction from Unit Vector

I have unit Vector of acceleration in local space of object. Now I want to calculate Cardinal Direction from (North, East, South, West). So Far I tried to: FQuat QRot = LocalAcceleration.ToOrientati …
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How to Calculate Caridnal Direction from Unit Vector

Here is solution: float Atan2Angle = FMath::Atan2(LocalVelocity.Y, LocalVelocity.X); int32 Dir = FMath::RoundToInt((Atan2Angle * 2 / PI) + 4) % 4; LocalVelocity - Unit vector of character velocity …
Łukasz Baran's user avatar
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Calculate smooth transition between local space angles

I'm trying to calculate direction of moving character (to rotate it's animation). I have something like this: Character can have 4 cardinal directions. The rotation is calculated from the current ca …
Łukasz Baran's user avatar