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A set of rules that govern an in-game experience. Game design is an effort to come up with game mechanics that allow for players to have a fun and engaging experience.

5 votes

How to develop RPG Damage Formulas?

Although my design have not left Spreadsheet phase, I have came to one conclusion about designing math for RPG: Keep them as simple as possible. In design that I'm working on, I used very simplistic …
Łukasz Baran's user avatar
3 votes

What's a way to implement a flexible buff/debuff system?

I don't know if you are still reading it, but here is how I'm doing it now (code is based on UE4 and C++). After pondering on the problem for more than two weeks (!!), I finally found this: http://ga …
Łukasz Baran's user avatar