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A texture atlas is a large image containing a collection, or "atlas", of sub-images, each of which is a texture map for some part of a model.

1 vote
0 answers
1k views

Create a touchpad-joystick using texturepacker2

I am adding a touchpad control to my game, using TexturePacker for loading images into the image-atlas. I have followed this tutorial to add the joystick. Everything is the same apart from the loading …
1 vote
1 answer
112 views

Images not found in textureregion

Previously I was using simple Texture for sprite based animations, but that did not provide support for images which were not in the power of 2. TexturePacker provides with the ability to load all the …