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Open-source implementation of Microsoft's XNA 4, for Windows, Mac, Linux, Android, and iOS, among others.

1 vote

Disappearring instances of VertexPositionColor using MonoGame

From looking at the video and your Explode() method, I am taking a guess that under certain conditions your vertices are located at the center and therefor are not getting updated correctly. Is there …
borrillis's user avatar
  • 306
7 votes

How do I convert my XNA game to Android without using MonoGame?

There are no conversions of XNA to the android platform without using either MonoGame or EXNA. …
borrillis's user avatar
  • 306
1 vote
Accepted

Error instantiating Texture2D in MonoGame for Windows 8 Metro Apps

This is actually an issue in MonoGame, if it was properly supporting the GraphicsProfiles introduced in XNA 4.0 the MaxTextureSize would be 2048 for Reach and 4096 for HiDef. … Once you have access to a D3D9Driver instance, you'll have to create this yourself as I don't think there's a way to get from MonoGame, use the D3D9DeviceCaps to query the MaxTextureWidth and MaxTextureHeight …
borrillis's user avatar
  • 306
1 vote

MonoGame - when/how to save data

These events are exposed in the MonoGame XAML template, but I'm not positive they are exposed on the non-XAML template, but I will check and edit this when I'm on front of a keyboard. …
borrillis's user avatar
  • 306
4 votes

Portable buffered keyboard input for XNA / MonoGame?

It may need to be modified to load the MonoGame assemblies properly, I am currently loading the Xna libraries dynamically to avoid a dependency on a strong name. …
borrillis's user avatar
  • 306