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2 votes
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Load a Single Sprite using Addressables

Simply reference assets by their addressable strings and load them via Addressables.LoadAssetAsync<Sprite>(assetPath). …
Philipp's user avatar
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3 votes
Accepted

Advantage of Using Addressable Over Asset Bundles in Unity

The main advantage of Addressables is that they make it very easy for your game to acquire a certain asset by name at runtime. This used to be pretty annoying with asset bundles. First you had to know …
Philipp's user avatar
  • 122k