Questions tagged [addressable]

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Unity addressables errors with Android split binary

We're using Unity 2020.3.18f1 and Addressables 1.19.4 (we've also tried 1.18.15) Google requires us to split the game up before uploading it to the google play store. We built the game into an .apk ...
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1 answer
1k views

How to clear Addressables Cache?

I am loading my assets and tile information through YAML files. While working on the game, I need to quickly change some values and test them in-game, and I can re-load the YAML information without ...
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4 votes
2 answers
1k views

How to convert Resources.LoadAll to Addressables?

I have been advised to move away from the Resources system to the new Addressables system, which seems to have many advantages. I need to convert the following code to use the Addressables: ...
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1 vote
0 answers
86 views

How to use HD and SD sprites in Unity addressables

I am able to load sprites using Unity addressables. But how can I use SD or HD variants of a sprite based on my device resolution? Previously I was using LIBGDX, and it has ...
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662 views

Unity - Adressable - Build size is bigger than expected

After fixing all duplicates using Analyze tool, the apk file still bigger than before i start using Addressable. All my bundle is local and use LZ4 compression. Here what i have done: Fix all ...
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Unity Addressables - do all editor instances need a local copy?

I'm able to get Unity addressables to load in editor 1 ("project 1"), where it is both generating the .json/hash/bin and loading the prefab asset into scene. This is then placed on AWS (and ...
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  • 174
2 votes
2 answers
8k views

Advantage of Using Addressable Over Asset Bundles in Unity

I have a project that already uses asset bundles. I download assets when the game starts and show them to the user when needed. I see that Unity provides addressables as new solution for asset ...
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  • 2,458
1 vote
1 answer
7k views

unity addressables: built game throws InvalidKeyException on android platform while the game runs perfectly in editor

I've incorporated Unity's addressable package into my project, but the issue I have is the addressables do not get loaded when I'm testing on android. The problem persists for all my addressable that ...
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