Questions tagged [addressable]

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How to reference assets between multiple asset bundle in Unity?

I am trying to figure out how to properly package my bundles. My goal is to try and avoid necessary duplication of assets and cut down on download time of the assets by having smaller bundles. The ...
Ivan's user avatar
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1 vote
0 answers
18 views

Diagnosing mystery Implicit references in Addressables

I am working on a game with a modest number of assets where the majority of the game's assets are not managed through Addressables, but some rarely used tutorial UI prefabs will be managed through ...
Kevin's user avatar
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1 vote
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"Graphics device is null" error on a Linux dedicated server build

In my project I am trying to build a dedicated server build to deploy to Multiplay hosting services. Build target is Linux OS,build settings are default, scripting backend set to IL2CPP. When ...
Omer Simchoni's user avatar
1 vote
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Scene loading finishes (90%) in 1 frame, but isn't isDone until 3 frames later

I am loading scenes async using addressables like so ...
complex problem's user avatar
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525 views

UnityEngine.AddressableAssets.InvalidKeyException

Unity version 2020.3.20f1. I am getting this error in the console. The game is working fine in Unity but not in the apk. In apk the scene is loading finely but throwing this error and the characters ...
Harsh Gupta's user avatar
1 vote
2 answers
1k views

Unity addressables errors with Android split binary

We're using Unity 2020.3.18f1 and Addressables 1.19.4 (we've also tried 1.18.15) Google requires us to split the game up before uploading it to the google play store. We built the game into an .apk ...
Eric Fulton's user avatar
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1 answer
2k views

How to clear Addressables Cache?

I am loading my assets and tile information through YAML files. While working on the game, I need to quickly change some values and test them in-game, and I can re-load the YAML information without ...
caleidon's user avatar
  • 561
4 votes
2 answers
2k views

How to convert Resources.LoadAll to Addressables?

I have been advised to move away from the Resources system to the new Addressables system, which seems to have many advantages. I need to convert the following code to use the Addressables: ...
caleidon's user avatar
  • 561
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118 views

How to use HD and SD sprites in Unity addressables

I am able to load sprites using Unity addressables. But how can I use SD or HD variants of a sprite based on my device resolution? Previously I was using LIBGDX, and it has ...
imViki's user avatar
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1 vote
0 answers
1k views

Unity - Adressable - Build size is bigger than expected

After fixing all duplicates using Analyze tool, the apk file still bigger than before i start using Addressable. All my bundle is local and use LZ4 compression. Here what i have done: Fix all ...
LegendaryShell's user avatar
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110 views

Unity Addressables - do all editor instances need a local copy?

I'm able to get Unity addressables to load in editor 1 ("project 1"), where it is both generating the .json/hash/bin and loading the prefab asset into scene. This is then placed on AWS (and ...
ina's user avatar
  • 244
2 votes
2 answers
12k views

Advantage of Using Addressable Over Asset Bundles in Unity

I have a project that already uses asset bundles. I download assets when the game starts and show them to the user when needed. I see that Unity provides addressables as new solution for asset ...
virtouso's user avatar
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1 answer
9k views

unity addressables: built game throws InvalidKeyException on android platform while the game runs perfectly in editor

I've incorporated Unity's addressable package into my project, but the issue I have is the addressables do not get loaded when I'm testing on android. The problem persists for all my addressable that ...
Mahdad Baghani's user avatar