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Relating to the motion of objects through space and time. Including concepts such as acceleration (thrust and gravity), mass, collision response, friction and more.

1 vote
1 answer
422 views

Benefits of going full AABB?

In what specific ways does this simplify physics calculations? Are there any special techniques that require a world made entirely of AABBs? …
Wingblade's user avatar
  • 264
4 votes
2 answers
975 views

Organizing movement, collision detection, and collision resolution

Should one iterate through all physics objects and do movement, collision detection and resolution for each (approach A), or perform movement for all objects, then detect all collisions, and finally resolve …
Wingblade's user avatar
  • 264
1 vote
2 answers
1k views

How do I interpolate air drag with a variable time step?

So I have a little game which works with small steps, however those steps vary in time, so for example I sometimes have 10 Steps/second and then I have 20 Steps/second. This changes automatically depe …
Wingblade's user avatar
  • 264