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This tag should be used for questions on the management of scenes (in the game engine) , across any platform. Note that the tag of the platform you are using needs to be added also.
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Scene transitions
There used to be a great state management sample for XNA that was available, called "Game State Management Sample". I can't seem to find it anymore (the first hit on Google is it, but Microsoft moved …
1
vote
Accepted
Scene Graphs and Entity Component Systems
Typically, your scene graph in an ECS (there's a lot of variations, but this is my take on it.) can be represented in a couple ways. …
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Accepted
Cost of changing scene in andengine
The AndEngine documentation states that a Scene is nothing more than a mere container for a specific game state. … A scene is a self-contained state - just make sure to be careful that there is no shared state that may require clean up. …