Questions tagged [effects]
The effects tag has no usage guidance.
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Rain particle system scale
I'm using a rain particle system and using cone a radius to scale it.
My question is what is the best way to make the rain particle covering the entire map?
And does increasing the rate over time ...
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1
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Unity: How can I control a Shadergraph effect on multiple enemies with the same prefab?
So I made a simple White Flash -> Dissolve effect with shader graph 2D, it's my 1st time using shaders.
I'm controlling the effect using a float inside the shader, with:
...
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2
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How to create smoke that spreads outward in all directions?
I saw many tutorials about smoke grenade but they just use volumetric smoke. I want to make something like the smoke grenade in PUBG, where the smoke spreads in all directions; how to do that?
The ...
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565
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How To Fix Strange White Edges With DOF and Fog in Unity?
I'm using global fog and the standard assets Depth Of Field script but it has a strange effect on the edges of far away objects.
How can I make the white edges along the trees blend smoothly into the ...
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How can I create the water-like blur effect in Chameleon Run using SpriteKit and Unity?
As the character in Chameleon Run runs, a water-like blur effect is created. I would really appreciate some guidelines on how I could create this effect in SpriteKit and Unity. Please see the image ...
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4
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Make simple hit effect
I've made a game where you can shoot some cans, but I want to add an effect when a can is shot. You know, a kind of explosion or something like that. The way the game works now is: when the can is ...
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HLSL Function Problem
Right now I am trying to implement Specular lighting in my DirectX Engine.
Whenever I create the DirectSpecularBRDF function in my .HLSL file, my program crashes. Can anybody help me? The problem is ...
6
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563
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Depth of Field Blur - Weighted sampling?
I've been studying Intel's fantastic article titled "An investigation of fast real-time GPU-based image blur algorithms" (here), where-in they state that Gaussian blur would need to be customized for ...
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Windows Phone 8.1 Monogame Content.Load<Effect> exception
need some help, just trying to load compiled .fx (.xnb) file by monogame (version 3.4.0.456) in Windows Phone 8.1 enviroment by this code
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641
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LibGDX's particle emitter - Multiple particles in the same effect?
Hello everyone reading this,
I've used the particle editor to edit an effect to put in my game.
Is it possible to have multiple and randomly emitted images (particles) instead of one?
I don't want ...
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Do I need to create an HLSL in XNA to display textures without content pipeline
I currently have a jpeg texture stored as a Color array in XNA as RGBA. I also have the vertices of a cube in OBJ format mapped to VertexPositionColor vertex buffer using the VertexBuffer and Indices ...
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555
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Xna Particle Explosion like Geometry Wars
I am making a game, in similar graphics display as Geometry Wars. In Geometry Wars (noticeable in the title, as well as when you blow up an enemy), there are these colorful explosions that emit, then ...
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How to grab textures from a texture atlas to be applied to 3d objects
Fairly basic question, but I'm having trouble on finding information on this sort of thing for beginners. I'm just trying to make cubes with different textures on the sides as a starting point. I have ...
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1k
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How to create a fog effect in XNA with PixelShaderFunction?
I developped a small XNA games in 3D.
I would like to add a "fog of war" on my models instantiated with an effect in my (.fx) file.
The problem is, I do not know how to change the function
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how to add fog to a model instantiated in Xna? [closed]
I work on a small XNA games.
I generate a large map type voxel. a floor of 1000 cubic long by 1000 cubes wide.
This is why I use the method "MODEL instancing" with hardware instancing to generate a ...
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Swaying Camera when Walking
You can see the effect in many games. The camera sways or wiggles a bit while walking to make the movement feel more realistic.
I have implemented a camera in my game. (Who'd have thunk it?) So is ...
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151
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How to apply effects that occur (or change) over time to characters in a game?
So assume that I have a system that applies Effects to Characters like so:
...
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637
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DX9 Deferred Rendering, GBuffer displays as clear color only [closed]
I'm trying to implement Catalin Zima's Deferred Renderer in a very lightweight c++ DirectX 9 app (only renders a skydome and a model), at this moment I'm trying to render the gbuffer, but I'm having a ...
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outline object effect
How can I achieve an outline effect similar to the ones found in League of Legends or Diablo III?
Is it done using a shader? How?
I would prefer answers that are not tied up to any particular engine ...
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928
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How to reproduce the 3ds Max Gradient Ramp effect? [closed]
The material definition of a mesh is composed of these three components: Self-Illumunation, Refletcion and Refraction. Each of these components has a Gradient Ramp as a map and the mapping mode is set ...
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Application to record sound effects for games
I'm having kids record sounds using their PCs (a few have Macs as well) for use in the games they create. The built-in windows 7 sound recorder is surprisingly poor, didn't older versions of windows ...
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Scene transitions
It's my first time working with actual scenes/states, aka DrawableGameComponents, which work separate from one another. I'm now wondering what's the best way to make transitions between them, and how ...
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Animated light effects in games
I have been wondering now for quite some time, how certain animated texture effects are done, specifically involving light effects.
Some good examples of what I mean are the green bridges in ...
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3k
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How to implement fisheye effect with a GLSL fragment shader [duplicate]
I would like to render my scene with a wide FOV and then apply a fisheye distortion via fragment shader. How would this shader best be implemented?
Update
I try to reproduce a fisheye effect similar ...
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How to program a cutting tool for 3D model in game
I'm looking for a resource to figure out how to program a function to cut a 3d model in game.
Example: Enemy/NPC is sliced into 2 pieces with a sword. His body is not hollow, you can see bloody ...
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Applying effects to an existing program that uses BasicEffect
Using the finished product from the tutorial here.
Is it possible to apply the grayscale effect from here:
Making entire scene fade to grayscale
Or would you basically have to rewrite everything?
...
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3
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637
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Flickering water effect
I have downloaded completely different samples with water effects (in XNA) and I've noticed that they all exhibit a common problem: when the camera direction (only the direction, not the position) ...
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508
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How can I modify how my scene is drawn to make it look like it's taking place at different times of day?
My game has a day-time association with the scene, that the morning light will be different from the afternoon and the night. But I don't know how to make this difference.
Here is an example in ...
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How do I align the matrix used in SpriteBatch and the matrix used in BasicEffect?
I'm writing a Windows tool that uses XNA and allows the user to place textures on the screen.
I'm using a 'camera' for the SpriteBatch used to draw the textures, e.g:
...
24
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4k
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How can I make water appear darker with depth, like in Minecraft?
In Minecraft when you look at water the deeper you view the darker it gets. Does anyone know how to code something like that?
Minecraft with effect
similar game without effect
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Can OpenGL ES help in this game?
I am learning OpenGL ES and I have setup the environment. I believe the best way to learn things is to grab a dummy project and start working on it. So what I plan to do is...
Flare on a parachute ...
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How do games make fire and smoke effects?
I was wondering around, searching internet about particle system and fire effects but I haven't found any good answers. On some games I have realized that some sort of movie is being shown as the fire,...
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XNA Aquatic Distortion Effect
I'm currently developing a 2D, top-down Windows Phone 7 game involving the surface of a pond. I'm trying to make the surface feel like actual water (as opposed to just a blue background with sprites ...
8
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Overview/showcase of shader techniques/uses for games
I am looking for resources that can provide me with a better understanding of what kind of things shaders are used for in games, what they can do, and maybe even more importantly, what they cannot. I ...
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XNA Adding Craters (via GPU) with a "Burn" Effect
I am currently working on a 2D "Worms" clone in XNA, and one of the features is "deformable" terrain (e.g. when a rocket hits the terrain, there is an explosion and a chunk of the terrain disappears). ...
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Custom effects on Model in XNA
If I have a Model that is drawn with a different effect occasionally, what is the typical approach to this?
Models have effects stored in each of their meshes, and you seem to be forced to use those.
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506
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achieve transparent object
How can i achieve transparency and shadowing for a model in XNA ? Do you have a good tutorial ?
For the shadow i can manage the effect but how can i implement the transparency also ? Do i have to ...
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Electricity effect using XNA and Shaders
I'm looking for a shader or sample that does an electricity or lines-of-force effect between two points that can be used with XNA 3.1.
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GLSL Shader Effects: How to do motion blur?
I have a full 2D environment, with sprites going around as landscape, characters, etc.
To make it more state-of-art looking, I want to implement a motion blur effect, similar to modern FPS games (i.e....
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Setting effects variables in XNA
I am currently reading a book named "3D Graphics with XNA Game Studio 4.0" by Sean James and have some questions to ask :
If i create a effect parameter named lets say SpecularPower and have in my ...
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Motion blur is blurring static stuff
I made a motion blur using OpenGL immediate mode, basically it involves saving screen to texture, then rendering blended texture back (let's skip the details) with something like this:
...