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A process of maintaining similar game state across players and/or servers, thus giving all players same info about current sutuation on playfield.

3 votes
2 answers
958 views

What to replicate in a PvP online action game?

We're developing a 2D PvP online action game. You can think of it like Super Smash Bros. We have a function call tree for characters like below: CharacterInput.Update() |-- CharacterController.StartJ …
Peter Ren's user avatar
  • 103
1 vote

What to replicate in a PvP online action game?

Thanks for your answers. I've found a perfect answer for my question. I looked up the UE4 source code and found this: // CharacterMovementComponent.h virtual void ReplicateMoveToServer(float DeltaTim …
Peter Ren's user avatar
  • 103