Skip to main content
Search type Search syntax
Tags [tag]
Exact "words here"
Author user:1234
user:me (yours)
Score score:3 (3+)
score:0 (none)
Answers answers:3 (3+)
answers:0 (none)
isaccepted:yes
hasaccepted:no
inquestion:1234
Views views:250
Code code:"if (foo != bar)"
Sections title:apples
body:"apples oranges"
URL url:"*.example.com"
Saves in:saves
Status closed:yes
duplicate:no
migrated:no
wiki:no
Types is:question
is:answer
Exclude -[tag]
-apples
For more details on advanced search visit our help page
Results tagged with
Search options not deleted user 166346

Collision detection is the determination of whether or not two or more entities make contact with each other during gameplay.

1 vote
1 answer
106 views

Rectangular Collision Resolution behaving incorrectly on corners

I'm currently writing a simple game engine and encountered an error while trying to resolve rectangular collisions. When an object moves diagonally and collides with a solid object I only correct it i …
Fundudeone's user avatar
0 votes

Rectangular Collision Resolution behaving incorrectly on corners

Not exactly a solution to this problem, but I solved my problem by changing to a different resolution method. In my new one we check to see if our previous tick was within the width or height range of …
Fundudeone's user avatar