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C# is a multi-paradigm, managed, strongly typed, garbage-collected, programming language created by Microsoft in conjunction with the .NET platform.

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239 views

How to make an Inspector field accept references to instances of different classes

I have a variable in my Unity script, and I want to be able to assign to that variable an object of one of two different classes; for instance: [SerializedField] private MyClass1 myClass1; [Serialize …
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  • 37
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0 answers
65 views

Unity question about tilemap

So if I planning to make big location like for example Stardew Valley with tile size 32x32, should I make all map and just have it, or should I load tiles as player moves to them. I actually new to th …
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  • 37
0 votes
1 answer
318 views

Attach images via script into array unity

I have 3 objects of Image type in game scene. So I need to attach this 3 objects via script into Image array inside of this script. How can I do this? I tried to use GetComponent but they all have dif …
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  • 37
0 votes
1 answer
52 views

Instantiate only specific objects in Unity

Here is the situation: I have 10 weapons in my game, in main menu player may choose only two weapons that could take to the game, and this information about two weapons will save in a kind of "invento …
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  • 37
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Instantiate only specific objects in Unity

I found the solution by loading from Resource folder. GameObject weaponOne = Instantiate(Resources.Load("Gun1"), this.gameObject.transform) as GameObject;
Silz's user avatar
  • 37