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C++ is a statically typed, free-form, multi-paradigm, compiled, general-purpose programming language.

3 votes
Accepted

Casting from APawn* to MyCustomCharacter* ? Is this ok?

why not use the UE's Cast function? APlayerMallet* mallet=(APlayerMallet*)gamestate->PlayerArray[i]->GetPawn(); Becomes: APawn* ThePawn = gamestate->PlayerArray[i]->GetPawn(); APlayerMallet* mallet= …
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