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A 2D rendering of an object in space. Sprites are two-dimensional bitmaps that represent objects or entities in a game and populate larger scenes.
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How to make player walk through layers of 2d fog smoothly?
I'm using Unity and all layers are in the "Default" sorting layer, and Y as the custom sort axis, so sprites higher up are behind lower sprites.
The jarring effect is worse the thicker fog I have. …