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A gameplay element that tests the ingenuity of the player. It can have one or more logically-concluded solutions.

4 votes

In a puzzle game, how can we put pressure on the player without using a time limit?

Annoy them after a while. I had a game where I sometimes dropped an angry cow on the board which jumped on your pieces and blocked your view (it was actually programmed to tend to hop towards the piec …
Owen Reynolds's user avatar
9 votes

How to prevent players from brute forcing puzzles?

Then, if you can, repeat that sort of puzzle. Game puzzles are easy to not take seriously -- many are boring afterthoughts. … But after a few of the same type they realize you're serious about the puzzle, maybe it is fun, so they may as well work on a strategy. …
Owen Reynolds's user avatar