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cocos2d for iPhone is a free open-source framework for building 2D games, demos, and other graphical/interactive applications for iOS devices.

0 votes

Rotating a sprite to touch

try updating arrow.rotation from ccTouchMoved and not in the update. -(void)update:(ccTime)delta { (empty) } -(void) ccTouchMoved:(UITouch*)touch withEvent:(UIEvent *)event { ... dialRo …
Karlos Zafra's user avatar
3 votes
Accepted

Game over pop-up like Flappy Bird

Add a new Layer and put there a Menu object with the buttons you need. Make the layer visible when the game is over.
Karlos Zafra's user avatar
2 votes

Presenting game center leaderboard

You have to implement GKAchievementViewControllerDelegate protocol in your layer or scene. Declare your layer like this: @interface MyLayer : CCLayer <GKAchievementViewControllerDelegate> This wi …
Karlos Zafra's user avatar
2 votes
Accepted

Importance of scripting engine at Cocos2d Game Engine

Since version 2.1 cocos2d-iphone integrates JavaScript bindings. More details: https://github.com/cocos2d/cocos2d-iphone/wiki/cocos2d-and-JavaScript You can find a game done with JS here: https://gi …
Karlos Zafra's user avatar
0 votes

Can CCAnimations be paused?

There's no pause per se. You can use stopAction or stopActionByTag to stop it and run it again when you want to resume. Check the API here for these methods.
Karlos Zafra's user avatar