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cocos2d for iPhone is a free open-source framework for building 2D games, demos, and other graphical/interactive applications for iOS devices.
0
votes
Rotating a sprite to touch
try updating arrow.rotation from ccTouchMoved and not in the update.
-(void)update:(ccTime)delta
{
(empty)
}
-(void) ccTouchMoved:(UITouch*)touch withEvent:(UIEvent *)event
{
...
dialRo …
3
votes
Accepted
Game over pop-up like Flappy Bird
Add a new Layer and put there a Menu object with the buttons you need. Make the layer visible when the game is over.
2
votes
Presenting game center leaderboard
You have to implement GKAchievementViewControllerDelegate protocol in your layer or scene.
Declare your layer like this:
@interface MyLayer : CCLayer <GKAchievementViewControllerDelegate>
This wi …
2
votes
Accepted
Importance of scripting engine at Cocos2d Game Engine
Since version 2.1 cocos2d-iphone integrates JavaScript bindings.
More details: https://github.com/cocos2d/cocos2d-iphone/wiki/cocos2d-and-JavaScript
You can find a game done with JS here: https://gi …
0
votes
Can CCAnimations be paused?
There's no pause per se. You can use stopAction or stopActionByTag to stop it and run it again when you want to resume.
Check the API here for these methods.