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Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.
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Material becomes undefined when I create a prefab in Unity
I have a parent GameObject and nested models in it. When I create a prefab, I lose contact with the material in some parts of the model. Why is this happening? And how to avoid this?
Object Hierarchy …
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answers
355
views
How to programmatically overlay a shader on a terrain by mask (Unity)?
I can paint the terrain with textures.I would like to see water drawn with a shader, and not a stationary water texture on the terrain. Moreover, it was possible to assign a shader to the terrain, but …
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votes
1
answer
2k
views
How to make progress bar in EditorWindow with Threading in Unity?
I need to make a progress bar in EditorWindow. To do this, I perform the function of calculations in threads: Thread thread = new Thread (_worker.Work); thread.Start (); The class itself emitting calc …
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votes
1
answer
251
views
Can I add non-trees to terrain.terrainData.treeInstances on Unity 3D?
I need to create a brush in which there will be stones, poles, bushes and other elements of the environment. I bought a Prefab Brush. Whether it is possible to add the objects that I draw on the Prefa …
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votes
Accepted
How to make progress bar in EditorWindow with Threading in Unity?
I got this code:
PlacementObjects
namespace marijnz.EditorCoroutines
{
public class PlacementObjects : EditorWindow
{
...
private Worker _worker;
public static bool pressedbool …
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answers
148
views
Polygon filling algorithm
Share your methods or algorithms for painting areal objects, I will be very grateful. I have points List <Vector2> or List <Vector3>, there are textures with different settings:
And I need to fill t …