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Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

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35 views

Material becomes undefined when I create a prefab in Unity

I have a parent GameObject and nested models in it. When I create a prefab, I lose contact with the material in some parts of the model. Why is this happening? And how to avoid this? Object Hierarchy …
Ivan Triumphov's user avatar
0 votes
0 answers
355 views

How to programmatically overlay a shader on a terrain by mask (Unity)?

I can paint the terrain with textures.I would like to see water drawn with a shader, and not a stationary water texture on the terrain. Moreover, it was possible to assign a shader to the terrain, but …
Ivan Triumphov's user avatar
0 votes
1 answer
2k views

How to make progress bar in EditorWindow with Threading in Unity?

I need to make a progress bar in EditorWindow. To do this, I perform the function of calculations in threads: Thread thread = new Thread (_worker.Work); thread.Start (); The class itself emitting calc …
Ivan Triumphov's user avatar
0 votes
1 answer
251 views

Can I add non-trees to terrain.terrainData.treeInstances on Unity 3D?

I need to create a brush in which there will be stones, poles, bushes and other elements of the environment. I bought a Prefab Brush. Whether it is possible to add the objects that I draw on the Prefa …
Ivan Triumphov's user avatar
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Accepted

How to make progress bar in EditorWindow with Threading in Unity?

I got this code: PlacementObjects namespace marijnz.EditorCoroutines { public class PlacementObjects : EditorWindow { ... private Worker _worker; public static bool pressedbool …
Ivan Triumphov's user avatar
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0 answers
148 views

Polygon filling algorithm

Share your methods or algorithms for painting areal objects, I will be very grateful. I have points List <Vector2> or List <Vector3>, there are textures with different settings: And I need to fill t …
Ivan Triumphov's user avatar