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Code code:"if (foo != bar)"
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Search options not deleted user 130315

A 2D rendering of an object in space. Sprites are two-dimensional bitmaps that represent objects or entities in a game and populate larger scenes.

1 vote
3 answers
6k views

Slicing irregular spritesheet (automatically?)

Is there any way besides manually cutting sprites to extract the separate pngs? I need to pack them then again into the Texture Atlas under proper names. …
new User's user avatar
0 votes

Aligning animation frame assets with different sizes

SOLVED ! I have modified the code as follows: instead of just position.x and position.y as arguments in SpriteBatch.draw() i modified those values as follows after some trial and error position.x - c …
new User's user avatar
0 votes
1 answer
146 views

Aligning animation frame assets with different sizes

I have code that changes texture in each frame depending on the player's state - walking, idle. My problem is that the idle texture (from separate png) has a slightly different size, and due to that …
new User's user avatar