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3 votes
1 answer
2k views

Game programming basics under Windows

I've been trying to learn some Windows programming using the Win32 API. Now, i'm used to working with the OS layer being abstracted away, mostly thanks to libraries like SFML or Allegro. Could you guy …
dreta's user avatar
  • 3,524
6 votes
2 answers
17k views

How do I properly check if a particular OpenGL version is available?

I can't find any information on glCreateContextAttribsARB returning errors if a version is unsuported by the driver. So how do i check if it is? I don't want the program to hard crash because glCreate …
dreta's user avatar
  • 3,524