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Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

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Unity General Prefab

You need a monobehavior on the prefab that has your ScriptableObject as a variable Whenever you need to access any stats, you read them from the referenced scriptable object Instantiate will return y …
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  • 188
-1 votes
1 answer
107 views

How to properly space train bogies

I have a small project with a train that follows a track, composed of discrete pieces. For each piece I calculate the location based on distance traveled, and each carriage gets a fixed offset. I wou …
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  • 188
2 votes
Accepted

How to find a valid point if NavMeshObstacle is blocking path?

NavMesh.CalculatePath does return you a partial path if it cannot reach the destination. You can try reading the last corner of the path that you get returned. Source: https://docs.unity3d.com/Script …
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  • 188
0 votes
1 answer
967 views

Building meshes conforming to terrain deformation

I have an uneven terrain on which the player is supposed to build buildings. For most structures I can just fudge the foundations, have them extend through the terrain. For roads, pipes, tracks and su …
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  • 188
1 vote
0 answers
63 views

Accessing list of all sprites in textmeshpro

I am trying to make a tool for selecting icons from textmesh pro in the inspector using a custom property drawer, to select the desired sprite directly instead of having to remember the name. While TM …
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  • 188