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Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.
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Unity General Prefab
You need a monobehavior on the prefab that has your ScriptableObject as a variable
Whenever you need to access any stats, you read them from the referenced scriptable object
Instantiate will return y …
-1
votes
1
answer
107
views
How to properly space train bogies
I have a small project with a train that follows a track, composed of discrete pieces. For each piece I calculate the location based on distance traveled, and each carriage gets a fixed offset.
I wou …
2
votes
Accepted
How to find a valid point if NavMeshObstacle is blocking path?
NavMesh.CalculatePath does return you a partial path if it cannot reach the destination. You can try reading the last corner of the path that you get returned.
Source: https://docs.unity3d.com/Script …
0
votes
1
answer
967
views
Building meshes conforming to terrain deformation
I have an uneven terrain on which the player is supposed to build buildings. For most structures I can just fudge the foundations, have them extend through the terrain.
For roads, pipes, tracks and su …
1
vote
0
answers
63
views
Accessing list of all sprites in textmeshpro
I am trying to make a tool for selecting icons from textmesh pro in the inspector using a custom property drawer, to select the desired sprite directly instead of having to remember the name.
While TM …