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Search options not deleted user 119082

Played by multiple players, cooperatively or competitively, locally or remotely.

0 votes
1 answer
668 views

lag compensation for slow bullets (opposing players perspective)

I have figured out how the server is suppose to "rewind" for bullet collisions so that when you hit a player on your screen, the server will also say you hit them. However, when you press a key to sho …
wilson wilson's user avatar