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C# is a multi-paradigm, managed, strongly typed, garbage-collected, programming language created by Microsoft in conjunction with the .NET platform.

1 vote

What is the best way to code grinding for a skate game in Unity?

Catmull splines and Bezier curves are no doubt the easiest method, although Bezier curves have the downside of not passing through the actual waypoints. Another option is to use Hermite curves.
Nick Dietz's user avatar