Search Results
Search type | Search syntax |
---|---|
Tags | [tag] |
Exact | "words here" |
Author |
user:1234 user:me (yours) |
Score |
score:3 (3+) score:0 (none) |
Answers |
answers:3 (3+) answers:0 (none) isaccepted:yes hasaccepted:no inquestion:1234 |
Views | views:250 |
Code | code:"if (foo != bar)" |
Sections |
title:apples body:"apples oranges" |
URL | url:"*.example.com" |
Saves | in:saves |
Status |
closed:yes duplicate:no migrated:no wiki:no |
Types |
is:question is:answer |
Exclude |
-[tag] -apples |
For more details on advanced search visit our help page |
Relating to the motion of objects through space and time. Including concepts such as acceleration (thrust and gravity), mass, collision response, friction and more.
0
votes
Why does this implementation of aabb-sphere collision ghost collide and how can I fix it
Without knowing more of what error conditions your running into I only have one guess at what is going wrong. It's your "closestPointToAabb()". It looks like your using ||(or) to find your max and min …
5
votes
Accepted
How do I implement a AABB-Sphere collision
I'm not sure how your storing your collision data or what language your working with but it looks like your trying to compare the distance from the center of your AABB to the center of your sphere. Is …
2
votes
How to completely stop the camera from clipping into the ground
This update is normally used for physics and math updates which require a fixed timestep. … All physics calculations and updates occur immediately after FixedUpdate. When applying movement calculations inside FixedUpdate, you do not need to multiply your values by Time.deltaTime. …