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Relating to the motion of objects through space and time. Including concepts such as acceleration (thrust and gravity), mass, collision response, friction and more.

0 votes

Why does this implementation of aabb-sphere collision ghost collide and how can I fix it

Without knowing more of what error conditions your running into I only have one guess at what is going wrong. It's your "closestPointToAabb()". It looks like your using ||(or) to find your max and min …
DrewAtWork's user avatar
5 votes
Accepted

How do I implement a AABB-Sphere collision

I'm not sure how your storing your collision data or what language your working with but it looks like your trying to compare the distance from the center of your AABB to the center of your sphere. Is …
DrewAtWork's user avatar
2 votes

How to completely stop the camera from clipping into the ground

This update is normally used for physics and math updates which require a fixed timestep. … All physics calculations and updates occur immediately after FixedUpdate. When applying movement calculations inside FixedUpdate, you do not need to multiply your values by Time.deltaTime. …
DrewAtWork's user avatar